Key Insights
The Southeast Asia gaming market, valued at $14.80 billion in 2025, exhibits a relatively low but steady Compound Annual Growth Rate (CAGR) of 0.19%. This suggests a mature market with established players and a potentially slowing growth trajectory compared to other, faster-growing regions. Several factors contribute to this market dynamic. The prevalence of mobile gaming across the region, driven by affordable smartphones and increased internet penetration, remains a key driver. Popular mobile titles from developers like Tencent Holdings Ltd, Sea Limited, and Netmarble Corp continue to dominate the market, leveraging strong local distribution channels and understanding of player preferences. However, increasing competition and market saturation are potential restraints. The rise of esports and the increasing demand for high-quality graphics and immersive experiences present opportunities for growth. Further, expanding into less-penetrated markets within the region, such as rural areas with growing internet access, can unlock future potential. The dominance of specific platforms like mobile necessitates strategic diversification for companies to maintain competitiveness.
The regional breakdown within Southeast Asia shows significant variations. China, Japan, South Korea, and other significant markets within the Asia-Pacific region likely account for a substantial portion of the overall market value. The growth in other countries within the region is likely driven by factors such as rising disposable incomes, increasing smartphone penetration, and a growing youth population eager to engage with digital entertainment. The PC and console gaming segments, while present, may represent a smaller share compared to the mobile segment, indicating a clear market preference. Future growth hinges on successful strategies to engage a broad demographic, adapt to evolving technological advancements, and cater to the diverse preferences across different Southeast Asian nations. This requires localized content, payment methods, and marketing approaches to tap fully into the market’s potential.

Southeast Asia Gaming Market: A Comprehensive Market Report (2019-2033)
This in-depth report provides a comprehensive analysis of the Southeast Asia gaming market, encompassing market dynamics, growth trends, dominant segments, and key players. The study period covers 2019-2033, with a base year of 2025 and a forecast period of 2025-2033. This report is invaluable for gaming industry professionals, investors, and strategic planners seeking actionable insights into this rapidly expanding market. The report's parent market is the global gaming market, and the child markets include PC gaming, console gaming, and mobile gaming within Southeast Asia.
Southeast Asia Gaming Market Dynamics & Structure
The Southeast Asian gaming market is characterized by high growth potential, fueled by increasing smartphone penetration, rising internet connectivity, and a young, tech-savvy population. Market concentration is relatively high, with several major players dominating various segments. Technological innovation, particularly in mobile gaming, is a significant driver, while regulatory frameworks vary across countries, impacting market access and operations. The mobile segment enjoys the largest market share, exceeding xx Million units in 2025, while the PC and console segments account for xx Million and xx Million units respectively. M&A activity remains significant, with several high-value deals recorded in recent years. The total value of M&A deals in the historical period (2019-2024) exceeded xx Million.
- Market Concentration: High, with a few major players holding significant market share.
- Technological Innovation: Mobile gaming is leading innovation, driving market expansion.
- Regulatory Frameworks: Vary across Southeast Asian nations, influencing market entry and operations.
- Competitive Product Substitutes: Limited, with gaming maintaining its strong position in entertainment.
- End-User Demographics: Primarily young adults (18-35), with increasing participation from older age groups.
- M&A Trends: High level of activity, with strategic acquisitions driving market consolidation.
Southeast Asia Gaming Market Growth Trends & Insights
The Southeast Asia gaming market has experienced robust growth over the past few years, with a Compound Annual Growth Rate (CAGR) of xx% during the historical period (2019-2024). This growth is projected to continue during the forecast period (2025-2033), driven by factors such as increasing smartphone penetration, rising internet access, and the growing popularity of esports. Market penetration is expected to reach xx% by 2033, exceeding xx Million users. Technological disruptions, such as the emergence of cloud gaming and virtual reality (VR), are poised to further fuel market expansion. Shifting consumer behavior towards mobile gaming and freemium models also significantly contributes to growth. Market size is expected to reach xx Million units by 2033.

Dominant Regions, Countries, or Segments in Southeast Asia Gaming Market
The mobile gaming segment dominates the Southeast Asia gaming market, exhibiting the highest growth rate and market share. This dominance stems from widespread smartphone adoption, affordable data plans, and a preference for casual and mobile-friendly games. Indonesia, Vietnam, Thailand, and the Philippines are key contributors to the market's growth, due to their large populations, burgeoning middle class, and increasing internet penetration. The robust mobile infrastructure and favourable economic policies in these regions further support the growth of mobile gaming.
- Key Drivers: High smartphone penetration, affordable data, preference for mobile games.
- Indonesia: Largest market due to its population size and digital economy growth.
- Vietnam: High growth potential due to a young population and rising internet usage.
- Thailand & Philippines: Significant contributors, exhibiting substantial growth in mobile gaming adoption.
Southeast Asia Gaming Market Product Landscape
The Southeast Asian gaming market showcases a diverse product landscape, encompassing a wide range of genres including mobile games, MMORPGs, and esports titles. Innovations in game mechanics, graphics, and monetization strategies are continuously shaping the market. The increasing adoption of cloud gaming and cross-platform compatibility further enhances the user experience and expands market reach. Unique selling propositions (USPs) include localized content, competitive pricing, and strong community engagement. Advanced technologies such as AI-powered game design and blockchain integration are gaining traction.
Key Drivers, Barriers & Challenges in Southeast Asia Gaming Market
Key Drivers:
- Rising smartphone penetration and internet connectivity.
- Increasing disposable incomes and a young, tech-savvy population.
- Growing popularity of esports and live streaming.
- Favorable government policies promoting the digital economy in several countries.
Challenges & Restraints:
- Regulatory hurdles and varying policies across different countries.
- Piracy and copyright infringement remain significant issues.
- Competition from other forms of entertainment and digital media.
- Limited access to high-speed internet in certain rural areas.
Emerging Opportunities in Southeast Asia Gaming Market
The Southeast Asia gaming market presents several emerging opportunities, including the expansion of esports, the growing popularity of cloud gaming, the rise of blockchain-based games, and increased adoption of augmented reality (AR) and virtual reality (VR) technologies. Untapped markets in rural areas and the development of hyper-casual games tailored to local preferences present additional growth avenues.
Growth Accelerators in the Southeast Asia Gaming Market Industry
Technological advancements in game development, coupled with strategic partnerships between gaming companies and telecommunication providers, are driving long-term growth. Expansion into new markets, particularly in less-penetrated regions, and the development of engaging esports ecosystems further accelerate market expansion.
Key Players Shaping the Southeast Asia Gaming Market Market
- Nintendo
- IGG
- Com2uS Group
- Tencent Holdings Ltd
- Sony Corporation
- Asiasoft Corporation Public Company Limited
- Sherman Chin
- Netmarble Corp
- Sea Limited
- Bandai Namco Entertainment Asia Pte Ltd
Notable Milestones in Southeast Asia Gaming Market Sector
- September 2022: GRAVITY Co. Ltd launched Ragnarok Tactics II in Thailand.
- March 2022: Microsoft launched PC Game Pass in Thailand, Malaysia, Indonesia, the Philippines, and Vietnam.
In-Depth Southeast Asia Gaming Market Market Outlook
The Southeast Asia gaming market is poised for continued strong growth, driven by technological innovation, increasing smartphone penetration, and a young, engaged player base. Strategic partnerships, expansion into new markets, and the development of innovative game experiences will further shape the market's future. The market's potential for growth remains substantial, offering significant opportunities for both established players and emerging companies.
Southeast Asia Gaming Market Segmentation
-
1. Platform
- 1.1. PC
- 1.2. Console
- 1.3. Mobile
-
2. Geography
- 2.1. Indonesia
- 2.2. Malaysia
- 2.3. Singapore
- 2.4. Thailand
- 2.5. Rest of Southeast Asia
Southeast Asia Gaming Market Segmentation By Geography
- 1. Indonesia
- 2. Malaysia
- 3. Singapore
- 4. Thailand
- 5. Rest of Southeast Asia

Southeast Asia Gaming Market REPORT HIGHLIGHTS
Aspects | Details |
---|---|
Study Period | 2019-2033 |
Base Year | 2024 |
Estimated Year | 2025 |
Forecast Period | 2025-2033 |
Historical Period | 2019-2024 |
Growth Rate | CAGR of 0.19% from 2019-2033 |
Segmentation |
|
Table of Contents
- 1. Introduction
- 1.1. Research Scope
- 1.2. Market Segmentation
- 1.3. Research Methodology
- 1.4. Definitions and Assumptions
- 2. Executive Summary
- 2.1. Introduction
- 3. Market Dynamics
- 3.1. Introduction
- 3.2. Market Drivers
- 3.2.1. Increasing Internet Penetration to Boost the Market Growth; The rising popularity of smartphones and 5G technology is expected to boost market growth.
- 3.3. Market Restrains
- 3.3.1. Users' devices with limited game support may act as a market restraint.
- 3.4. Market Trends
- 3.4.1. Mobile Segment to Hold Significant Market Share
- 4. Market Factor Analysis
- 4.1. Porters Five Forces
- 4.2. Supply/Value Chain
- 4.3. PESTEL analysis
- 4.4. Market Entropy
- 4.5. Patent/Trademark Analysis
- 5. Southeast Asia Gaming Market Analysis, Insights and Forecast, 2019-2031
- 5.1. Market Analysis, Insights and Forecast - by Platform
- 5.1.1. PC
- 5.1.2. Console
- 5.1.3. Mobile
- 5.2. Market Analysis, Insights and Forecast - by Geography
- 5.2.1. Indonesia
- 5.2.2. Malaysia
- 5.2.3. Singapore
- 5.2.4. Thailand
- 5.2.5. Rest of Southeast Asia
- 5.3. Market Analysis, Insights and Forecast - by Region
- 5.3.1. Indonesia
- 5.3.2. Malaysia
- 5.3.3. Singapore
- 5.3.4. Thailand
- 5.3.5. Rest of Southeast Asia
- 5.1. Market Analysis, Insights and Forecast - by Platform
- 6. Indonesia Southeast Asia Gaming Market Analysis, Insights and Forecast, 2019-2031
- 6.1. Market Analysis, Insights and Forecast - by Platform
- 6.1.1. PC
- 6.1.2. Console
- 6.1.3. Mobile
- 6.2. Market Analysis, Insights and Forecast - by Geography
- 6.2.1. Indonesia
- 6.2.2. Malaysia
- 6.2.3. Singapore
- 6.2.4. Thailand
- 6.2.5. Rest of Southeast Asia
- 6.1. Market Analysis, Insights and Forecast - by Platform
- 7. Malaysia Southeast Asia Gaming Market Analysis, Insights and Forecast, 2019-2031
- 7.1. Market Analysis, Insights and Forecast - by Platform
- 7.1.1. PC
- 7.1.2. Console
- 7.1.3. Mobile
- 7.2. Market Analysis, Insights and Forecast - by Geography
- 7.2.1. Indonesia
- 7.2.2. Malaysia
- 7.2.3. Singapore
- 7.2.4. Thailand
- 7.2.5. Rest of Southeast Asia
- 7.1. Market Analysis, Insights and Forecast - by Platform
- 8. Singapore Southeast Asia Gaming Market Analysis, Insights and Forecast, 2019-2031
- 8.1. Market Analysis, Insights and Forecast - by Platform
- 8.1.1. PC
- 8.1.2. Console
- 8.1.3. Mobile
- 8.2. Market Analysis, Insights and Forecast - by Geography
- 8.2.1. Indonesia
- 8.2.2. Malaysia
- 8.2.3. Singapore
- 8.2.4. Thailand
- 8.2.5. Rest of Southeast Asia
- 8.1. Market Analysis, Insights and Forecast - by Platform
- 9. Thailand Southeast Asia Gaming Market Analysis, Insights and Forecast, 2019-2031
- 9.1. Market Analysis, Insights and Forecast - by Platform
- 9.1.1. PC
- 9.1.2. Console
- 9.1.3. Mobile
- 9.2. Market Analysis, Insights and Forecast - by Geography
- 9.2.1. Indonesia
- 9.2.2. Malaysia
- 9.2.3. Singapore
- 9.2.4. Thailand
- 9.2.5. Rest of Southeast Asia
- 9.1. Market Analysis, Insights and Forecast - by Platform
- 10. Rest of Southeast Asia Southeast Asia Gaming Market Analysis, Insights and Forecast, 2019-2031
- 10.1. Market Analysis, Insights and Forecast - by Platform
- 10.1.1. PC
- 10.1.2. Console
- 10.1.3. Mobile
- 10.2. Market Analysis, Insights and Forecast - by Geography
- 10.2.1. Indonesia
- 10.2.2. Malaysia
- 10.2.3. Singapore
- 10.2.4. Thailand
- 10.2.5. Rest of Southeast Asia
- 10.1. Market Analysis, Insights and Forecast - by Platform
- 11. China Southeast Asia Gaming Market Analysis, Insights and Forecast, 2019-2031
- 12. Japan Southeast Asia Gaming Market Analysis, Insights and Forecast, 2019-2031
- 13. India Southeast Asia Gaming Market Analysis, Insights and Forecast, 2019-2031
- 14. South Korea Southeast Asia Gaming Market Analysis, Insights and Forecast, 2019-2031
- 15. Taiwan Southeast Asia Gaming Market Analysis, Insights and Forecast, 2019-2031
- 16. Australia Southeast Asia Gaming Market Analysis, Insights and Forecast, 2019-2031
- 17. Rest of Asia-Pacific Southeast Asia Gaming Market Analysis, Insights and Forecast, 2019-2031
- 18. Competitive Analysis
- 18.1. Market Share Analysis 2024
- 18.2. Company Profiles
- 18.2.1 Nintendo
- 18.2.1.1. Overview
- 18.2.1.2. Products
- 18.2.1.3. SWOT Analysis
- 18.2.1.4. Recent Developments
- 18.2.1.5. Financials (Based on Availability)
- 18.2.2 IGG
- 18.2.2.1. Overview
- 18.2.2.2. Products
- 18.2.2.3. SWOT Analysis
- 18.2.2.4. Recent Developments
- 18.2.2.5. Financials (Based on Availability)
- 18.2.3 Com2uS Group
- 18.2.3.1. Overview
- 18.2.3.2. Products
- 18.2.3.3. SWOT Analysis
- 18.2.3.4. Recent Developments
- 18.2.3.5. Financials (Based on Availability)
- 18.2.4 Tencent Holdings Ltd
- 18.2.4.1. Overview
- 18.2.4.2. Products
- 18.2.4.3. SWOT Analysis
- 18.2.4.4. Recent Developments
- 18.2.4.5. Financials (Based on Availability)
- 18.2.5 Sony Corporation
- 18.2.5.1. Overview
- 18.2.5.2. Products
- 18.2.5.3. SWOT Analysis
- 18.2.5.4. Recent Developments
- 18.2.5.5. Financials (Based on Availability)
- 18.2.6 Asiasoft Corporation Public Company Limited
- 18.2.6.1. Overview
- 18.2.6.2. Products
- 18.2.6.3. SWOT Analysis
- 18.2.6.4. Recent Developments
- 18.2.6.5. Financials (Based on Availability)
- 18.2.7 Sherman Chin
- 18.2.7.1. Overview
- 18.2.7.2. Products
- 18.2.7.3. SWOT Analysis
- 18.2.7.4. Recent Developments
- 18.2.7.5. Financials (Based on Availability)
- 18.2.8 Netmarble Corp
- 18.2.8.1. Overview
- 18.2.8.2. Products
- 18.2.8.3. SWOT Analysis
- 18.2.8.4. Recent Developments
- 18.2.8.5. Financials (Based on Availability)
- 18.2.9 Sea Limited
- 18.2.9.1. Overview
- 18.2.9.2. Products
- 18.2.9.3. SWOT Analysis
- 18.2.9.4. Recent Developments
- 18.2.9.5. Financials (Based on Availability)
- 18.2.10 Bandai Namco Entertainment Asia Pte Ltd
- 18.2.10.1. Overview
- 18.2.10.2. Products
- 18.2.10.3. SWOT Analysis
- 18.2.10.4. Recent Developments
- 18.2.10.5. Financials (Based on Availability)
- 18.2.1 Nintendo
List of Figures
- Figure 1: Southeast Asia Gaming Market Revenue Breakdown (Million, %) by Product 2024 & 2032
- Figure 2: Southeast Asia Gaming Market Share (%) by Company 2024
List of Tables
- Table 1: Southeast Asia Gaming Market Revenue Million Forecast, by Region 2019 & 2032
- Table 2: Southeast Asia Gaming Market Volume K Unit Forecast, by Region 2019 & 2032
- Table 3: Southeast Asia Gaming Market Revenue Million Forecast, by Platform 2019 & 2032
- Table 4: Southeast Asia Gaming Market Volume K Unit Forecast, by Platform 2019 & 2032
- Table 5: Southeast Asia Gaming Market Revenue Million Forecast, by Geography 2019 & 2032
- Table 6: Southeast Asia Gaming Market Volume K Unit Forecast, by Geography 2019 & 2032
- Table 7: Southeast Asia Gaming Market Revenue Million Forecast, by Region 2019 & 2032
- Table 8: Southeast Asia Gaming Market Volume K Unit Forecast, by Region 2019 & 2032
- Table 9: Southeast Asia Gaming Market Revenue Million Forecast, by Country 2019 & 2032
- Table 10: Southeast Asia Gaming Market Volume K Unit Forecast, by Country 2019 & 2032
- Table 11: China Southeast Asia Gaming Market Revenue (Million) Forecast, by Application 2019 & 2032
- Table 12: China Southeast Asia Gaming Market Volume (K Unit) Forecast, by Application 2019 & 2032
- Table 13: Japan Southeast Asia Gaming Market Revenue (Million) Forecast, by Application 2019 & 2032
- Table 14: Japan Southeast Asia Gaming Market Volume (K Unit) Forecast, by Application 2019 & 2032
- Table 15: India Southeast Asia Gaming Market Revenue (Million) Forecast, by Application 2019 & 2032
- Table 16: India Southeast Asia Gaming Market Volume (K Unit) Forecast, by Application 2019 & 2032
- Table 17: South Korea Southeast Asia Gaming Market Revenue (Million) Forecast, by Application 2019 & 2032
- Table 18: South Korea Southeast Asia Gaming Market Volume (K Unit) Forecast, by Application 2019 & 2032
- Table 19: Taiwan Southeast Asia Gaming Market Revenue (Million) Forecast, by Application 2019 & 2032
- Table 20: Taiwan Southeast Asia Gaming Market Volume (K Unit) Forecast, by Application 2019 & 2032
- Table 21: Australia Southeast Asia Gaming Market Revenue (Million) Forecast, by Application 2019 & 2032
- Table 22: Australia Southeast Asia Gaming Market Volume (K Unit) Forecast, by Application 2019 & 2032
- Table 23: Rest of Asia-Pacific Southeast Asia Gaming Market Revenue (Million) Forecast, by Application 2019 & 2032
- Table 24: Rest of Asia-Pacific Southeast Asia Gaming Market Volume (K Unit) Forecast, by Application 2019 & 2032
- Table 25: Southeast Asia Gaming Market Revenue Million Forecast, by Platform 2019 & 2032
- Table 26: Southeast Asia Gaming Market Volume K Unit Forecast, by Platform 2019 & 2032
- Table 27: Southeast Asia Gaming Market Revenue Million Forecast, by Geography 2019 & 2032
- Table 28: Southeast Asia Gaming Market Volume K Unit Forecast, by Geography 2019 & 2032
- Table 29: Southeast Asia Gaming Market Revenue Million Forecast, by Country 2019 & 2032
- Table 30: Southeast Asia Gaming Market Volume K Unit Forecast, by Country 2019 & 2032
- Table 31: Southeast Asia Gaming Market Revenue Million Forecast, by Platform 2019 & 2032
- Table 32: Southeast Asia Gaming Market Volume K Unit Forecast, by Platform 2019 & 2032
- Table 33: Southeast Asia Gaming Market Revenue Million Forecast, by Geography 2019 & 2032
- Table 34: Southeast Asia Gaming Market Volume K Unit Forecast, by Geography 2019 & 2032
- Table 35: Southeast Asia Gaming Market Revenue Million Forecast, by Country 2019 & 2032
- Table 36: Southeast Asia Gaming Market Volume K Unit Forecast, by Country 2019 & 2032
- Table 37: Southeast Asia Gaming Market Revenue Million Forecast, by Platform 2019 & 2032
- Table 38: Southeast Asia Gaming Market Volume K Unit Forecast, by Platform 2019 & 2032
- Table 39: Southeast Asia Gaming Market Revenue Million Forecast, by Geography 2019 & 2032
- Table 40: Southeast Asia Gaming Market Volume K Unit Forecast, by Geography 2019 & 2032
- Table 41: Southeast Asia Gaming Market Revenue Million Forecast, by Country 2019 & 2032
- Table 42: Southeast Asia Gaming Market Volume K Unit Forecast, by Country 2019 & 2032
- Table 43: Southeast Asia Gaming Market Revenue Million Forecast, by Platform 2019 & 2032
- Table 44: Southeast Asia Gaming Market Volume K Unit Forecast, by Platform 2019 & 2032
- Table 45: Southeast Asia Gaming Market Revenue Million Forecast, by Geography 2019 & 2032
- Table 46: Southeast Asia Gaming Market Volume K Unit Forecast, by Geography 2019 & 2032
- Table 47: Southeast Asia Gaming Market Revenue Million Forecast, by Country 2019 & 2032
- Table 48: Southeast Asia Gaming Market Volume K Unit Forecast, by Country 2019 & 2032
- Table 49: Southeast Asia Gaming Market Revenue Million Forecast, by Platform 2019 & 2032
- Table 50: Southeast Asia Gaming Market Volume K Unit Forecast, by Platform 2019 & 2032
- Table 51: Southeast Asia Gaming Market Revenue Million Forecast, by Geography 2019 & 2032
- Table 52: Southeast Asia Gaming Market Volume K Unit Forecast, by Geography 2019 & 2032
- Table 53: Southeast Asia Gaming Market Revenue Million Forecast, by Country 2019 & 2032
- Table 54: Southeast Asia Gaming Market Volume K Unit Forecast, by Country 2019 & 2032
Frequently Asked Questions
1. What is the projected Compound Annual Growth Rate (CAGR) of the Southeast Asia Gaming Market?
The projected CAGR is approximately 0.19%.
2. Which companies are prominent players in the Southeast Asia Gaming Market?
Key companies in the market include Nintendo, IGG, Com2uS Group, Tencent Holdings Ltd, Sony Corporation, Asiasoft Corporation Public Company Limited, Sherman Chin, Netmarble Corp, Sea Limited, Bandai Namco Entertainment Asia Pte Ltd.
3. What are the main segments of the Southeast Asia Gaming Market?
The market segments include Platform, Geography.
4. Can you provide details about the market size?
The market size is estimated to be USD 14.80 Million as of 2022.
5. What are some drivers contributing to market growth?
Increasing Internet Penetration to Boost the Market Growth; The rising popularity of smartphones and 5G technology is expected to boost market growth..
6. What are the notable trends driving market growth?
Mobile Segment to Hold Significant Market Share.
7. Are there any restraints impacting market growth?
Users' devices with limited game support may act as a market restraint..
8. Can you provide examples of recent developments in the market?
September 2022- GRAVITY Co. Ltd, a producer, and publisher of online and mobile games, announced that Ragnarok Tactics II, a wholly-owned subsidiary, was successfully launched in Thailand. Ragnarok Tactics II is a tactical SRPG in which players level up their characters by gathering monsters. In the game, players fight with their characters and creatures. Aside from the character's progress, the battle's outcome is determined by how the monsters and characters are positioned in the conflict.
9. What pricing options are available for accessing the report?
Pricing options include single-user, multi-user, and enterprise licenses priced at USD 4750, USD 5250, and USD 8750 respectively.
10. Is the market size provided in terms of value or volume?
The market size is provided in terms of value, measured in Million and volume, measured in K Unit.
11. Are there any specific market keywords associated with the report?
Yes, the market keyword associated with the report is "Southeast Asia Gaming Market," which aids in identifying and referencing the specific market segment covered.
12. How do I determine which pricing option suits my needs best?
The pricing options vary based on user requirements and access needs. Individual users may opt for single-user licenses, while businesses requiring broader access may choose multi-user or enterprise licenses for cost-effective access to the report.
13. Are there any additional resources or data provided in the Southeast Asia Gaming Market report?
While the report offers comprehensive insights, it's advisable to review the specific contents or supplementary materials provided to ascertain if additional resources or data are available.
14. How can I stay updated on further developments or reports in the Southeast Asia Gaming Market?
To stay informed about further developments, trends, and reports in the Southeast Asia Gaming Market, consider subscribing to industry newsletters, following relevant companies and organizations, or regularly checking reputable industry news sources and publications.
Methodology
Step 1 - Identification of Relevant Samples Size from Population Database



Step 2 - Approaches for Defining Global Market Size (Value, Volume* & Price*)

Note*: In applicable scenarios
Step 3 - Data Sources
Primary Research
- Web Analytics
- Survey Reports
- Research Institute
- Latest Research Reports
- Opinion Leaders
Secondary Research
- Annual Reports
- White Paper
- Latest Press Release
- Industry Association
- Paid Database
- Investor Presentations

Step 4 - Data Triangulation
Involves using different sources of information in order to increase the validity of a study
These sources are likely to be stakeholders in a program - participants, other researchers, program staff, other community members, and so on.
Then we put all data in single framework & apply various statistical tools to find out the dynamic on the market.
During the analysis stage, feedback from the stakeholder groups would be compared to determine areas of agreement as well as areas of divergence